FHIR Cross-Version Extensions package for FHIR R4 from FHIR R5 - Version 0.0.1-snapshot-2. See the Directory of published versions
Official URL: http://hl7.org/fhir/5.0/ValueSet/R5-v3-RoleClassLocatedEntity-for-R4 | Version: 0.0.1-snapshot-2 | |||
Standards status: Informative | Maturity Level: 0 | Computable Name: R5_v3_RoleClassLocatedEntity_for_R4 |
This cross-version ValueSet represents concepts from http://terminology.hl7.org/ValueSet/v3-RoleClassLocatedEntity | 2.0.0 for use in FHIR R4. Concepts not present here have direct equivalent mappings crossing all versions from R5 to R4. |
References
This value set is not used here; it may be used elsewhere (e.g. specifications and/or implementations that use this content)
http://terminology.hl7.org/CodeSystem/v3-RoleClass
version 3.1.0
Code | Display | Definition |
STOR | stored entity | Relates an entity (player) (e.g. a device) to a location (scoper) at which it is normally found or stored when not used. |
LOCE | located entity | Relates an entity (player) to a location (scoper) at which it is present in some way. This presence may be limited in time. |
This value set expansion contains 2 concepts.
Code | System | Display | Definition |
STOR | http://terminology.hl7.org/CodeSystem/v3-RoleClass | stored entity | Relates an entity (player) (e.g. a device) to a location (scoper) at which it is normally found or stored when not used. |
LOCE | http://terminology.hl7.org/CodeSystem/v3-RoleClass | located entity | Relates an entity (player) to a location (scoper) at which it is present in some way. This presence may be limited in time. |
Explanation of the columns that may appear on this page:
Level | A few code lists that FHIR defines are hierarchical - each code is assigned a level. In this scheme, some codes are under other codes, and imply that the code they are under also applies |
System | The source of the definition of the code (when the value set draws in codes defined elsewhere) |
Code | The code (used as the code in the resource instance) |
Display | The display (used in the display element of a Coding). If there is no display, implementers should not simply display the code, but map the concept into their application |
Definition | An explanation of the meaning of the concept |
Comments | Additional notes about how to use the code |